Space Alert - The Galactic Threat

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tudy
Posts: 5 | Last online: 08.30.2013
Location
Planet Earth
Date registered
08.11.2013
Sex
male
Ship
The Alkione
Task on Ship
Captain
    • tudy has created the topic "How the organisations of SAGT work". 08.15.2013

    • tudy has created the topic "The Code of Ethics". 08.15.2013

    • tudy has written a new blog article "The Code of Ethics - Community is Key" 08.15.2013

      I imagine SAGT as an international roleplaying game. It should be populated by mature players, who have a natural way to get along with each other. The main objective of it is, that everybody has fun using SAGT to give their Space Alert rounds more context.

      I want to see collaboration, deals and agreements, enthuisiasm, dedication and in the case of the military part of SAGT even morale and discipline and the hazy thing called honor. I would like to see how Space Alert Players worldwirde cheer, then they see how a huge collective efford pays off, when they were able to hit a heavy blow on the Alien's side. Also after such a blow I want to see the scouts appreciate that efford and virtually "shake hands" with the admirality, like gentlemen would do.

      I want to see people roleplay and finding together, investing into SAGT and get paid off, by finding new friends worldwide. I want to see how captains and crew-members get emotionally bonded to what happens in their world of SAGT.

      I'm aware that this is a big vision and it will be super hard to achieve that, and I might be a bit of a dreamer here. However, it has been done before: There are great communities throughout the interwebs, which prove that the above is possible. One thing they seem to have in common are two things:

      1) They did formulate a "Code of Ethics"

      2) There is some kind of application process.

      The first one is needed to have a basis on which you built your community upon. It's the thing you present new members and say "If you can't play to this rules, please go somewhere else.". It is also the document, which authorizes the administration to keep up the law. Without this, actions like degrading, bans and permabans, appear hapharzardly.

      The second one filters a large percentage of people, who came to troll. If there is no application involved, chances people join, who never even skimmed the Code of Ethics, rise dramatically. The application process does not need to be super-strict, but it must be more than: "Sign up here. Welcome to the club".

      So a necessary condition to get the community as I envision it, is a Code of Ethics, which encourages the spirit of SAGT and together with that a fitting application procedure. This is a delicate task and will be never "finished", since it needs to adapt to the needs and wishes of the community of SAGT.

      - tudy

    • tudy has created the topic "How to join SAGT". 08.15.2013

    • tudy has created the topic "How SAGT works". 08.11.2013

    • tudy has written a new blog article "SAGT-Project Started" 08.11.2013

      Today I started the SAGT-Project. Space Alert - the Galactic Threat is going to be a metagame stacked on top of the ingenius board game Space Alert by Vlaada Chvátil.

      Before the first season of SAGT can start a lot of stuff needs to be done first:

    • The forums must be setup, tons of information pages are needed to be written.

    • Also I must think of a complete rule system for the Scouts and the Guilds. I am thinking about ressource points for the Threat, which depends on the number of players actively flying missions in SAGT. For the Guilds a multi-ressource system is needed with different kind of buildings, they can set on planets or into space - as space stations. Constructing those buildings needs ressources of different kinds. On the other hand buildings offer benefits like resource incomes, money or upgrade options for ships. How to structure the guild-leaders is another thing I need to think about. Currently I'm thinking about one Guild-Leader being responsible for one kind of ressource. An alternative would be to separate Guild-Leaders power by making them responsible for different (sub)sectors.

    • A map is needed, also what is placed in the beginnings.

    • Additional rules for SA are needed to implement the concepts of freight

    • Exploration chances for new systems need to be thought off

    • Voting systems for the council and the other organizations

    • ...


    • Well as said a lot of stuff needs to be done and the above list is far from complete. However the biggest problem in the beginnings will be to get a players base. I'll try to set up a first prototype of SAGT as soon as possible, being not so fancy as I imagine it right now to be in the future. This prototype will start season "zero", which will be the first to attract players and to test stuff like User-Rights etc. Hopefully a few Captains join SAGT, such that all important positions can be maned.

      So let's go to work!

      - tudy

  • tudy has created the topic "Welcome to the Galactic Threat!". 08.11.2013

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    tudy
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