For each: What does it do (short). How does it do it. How to get in/How to participate.
This thread gives an overview over the six organisations SAGT contains. Each player can be a member of at most one organisation.
Council
Members: Council Members Head: President of the Colonies
The council are the game-masters of the Galactic Threat and ensure that everything runs smoothly. They decide upon important gameparameters and about the length and starts of new seasons. All major changes of the game are decided by the Council. Furthermore they decide who is head in the other organisations.
As you see the Council consolidates a lot of power, but - as they say - it also bears a huge responsibility, in fact they are responsible for the game as a whole. For this reason only experienced players, who have proven themself in various ways, can be voted into the Council. Besided a number of soft skills a member needs to contain, to qualify for the Council, that person also needs to have been a member of one of the organisations in the previous seasons. Qualifying for the Presisdent of the Colonies you even need to be one of the previous' seasons organisation heads.
The Council is elected at the end of each season. The voting system is determined by the Research Lab during the running season, but as a rule holds: All members are allowed to elect qualified players into the Council. The President of the Colonies is then determined by the Council itself.
Star Command
Members: Admirals Head: Commander in Chief
Star Command has control over the ships, which enroll into the army. They plan against the aliens and try their best to defeat them, wherever possible. In principle each Admiral of Star Command commands a given number of ships, which is a fraction of all ships in the army. They are responsible for their fleet and have to watch out, that their ships are used for their best advantage. To perform this task they need to keep track of the capabilities of the men and women they command, as well as the power of the ships. Also they need to take the delicate decission of which ship to send on deadly mission (i.e. campaigns in which the crew can actually die!). They are responsible of defending the colonies against the aliens. To become a member of Star Command you must have been enrolled in the army in previous season or been a member of Star Command in the previous season already.
As the Council Star Command is elected at the end of each season. The voting system is determined by the Research Lab during the running season, but as a rule holds: All members are allowed to elect qualified into Star Command. The Council then decides, which member of Star Command becomes the Commander in Chief.
Scouts
Members: Scout Head: The Ranger
Scouts control all alien movements. They determine where the aliens strike and which routes suffer a high frequency of alien occurences. For this they have to plan alien ressources (which are dependent on the number of active players in a season). They have to reveal most of their movements in newscasts, however can keep parts of their movements hidden to make surprising strikes. They are responsible for the aliens being a constant threat, which behaves in an intelligent way. To become a Scout a player must have been in the army in previous season or been a scout in the previous season already. By being a scout that player decided to not be a part of an active crew. He cannot fly missions, wether on a civilian nor on a military ship.
As the Council Scouts are elected at the end of each season. The voting system is determined by the Research Lab during the running season, but as a rule holds: All members are allowed to elect qualified to be Scouts. The Council then decides, which member of the Scouts becomes the Ranger.
The Guilds
Members: Guild-Leaders Head: Head-Merchant
The Guilds define supply and demands of ressources by creating them in corresponding production centers and using them for building new infrastructures. Each Guildmaster is responsible for producing and distributing one (set of) ressource type(s), they earn their space-bucks by selling from their production centers to ships and other Guild-Leaders if they have a office at the same location. They can then use this money to buy from ships or other production centers or to build new infrastructure. The Guilds are responsible for giving ships both: Opportunities to make their salary, as well as providing infrastructure for repairings, upgrades and military assistance. The Head-Merchant is responsible for overall organisation as well as managing the colonies warehouses from which each Guild-Leader can buy. To qualify for the Guilds you need to have played at least one season of SAGT.
As the Council the Guild-Leaders are elected at the end of each season. The voting system is determined by the Research Lab during the running season, but as a rule holds: All members are allowed to elect the Guild-Leaders. The Council then decides, which member of the Guilds becomes Head-Merchant.
The Research Lab
Members: Researchers Head: Dean
The Research Lab is concerned with the Galactic Threat itself. They collect and discuss ideas about how to improve the experience of SAGT. They test these ideas and gather feedback from members. They also think about new rules, contents and add-ons. The Researchers responsibility is to keep SAGT non-repetitive and a better experience, with each day passing. Also they have the very important task of setting the voting system for SAGTs organisations, which needs to be adapted each season to the number and wishes of players. To qualify for the Research Lab you need to have played at least one season of SAGT. However each player - being a Researcher or not - is encouraged to participate in discussions happening in the Research Lab and throw his ideas into the Ring.
As the Council the Researchers are elected at the end of each season. The voting system is determined by the Research Lab during the running season, but as a rule holds: All members are allowed to elect the Research Lab. The Council then decides, which member of the Research Lab becomes Dean.
The Academy
Members: Scholars Head: Headmaster of the Academy
The academy is concerned with checking applications and making sure every member has a warm welcome in the beginning. They introduce you into the game and standby for any beginners questions. But their scope of duties does not end there. They seek for new members, bringing SAGT into the public, to gather as many players suited for SAGT as possible. Their responsibility is to bring fresh blood into the system of SAGT, which is very important for the survival of an online gaming community. To qualify for the Academy you need to have played at least one season of SAGT. However each player - being a Scholar or not - is encouraged to participate in discussions happening in the Academy and recruit members on his own.
As the Council the Academy is elected at the end of each season. The voting system is determined by the Research Lab during the running season, but as a rule holds: All members are allowed to elect the Academy. The Council then decides, which member of the Academy becomes the Headmaster of the Academy.